
Updated the multiplayer personalization menus with voice pack and skin support.Added support for multiplayer voice packs.Added the ability to allow/disallow voice chat in Custom Warzones.Added support for color blindness to the Display options menu.Added the ability to mute all players to the Audio options menu.Added the ability to mute specific players to the in-game scoreboard.Meanwhile, you can catch the full patch 1.07 notes below. He also talks about the recently released Killzone: Shadow Fall multiplayer trial that PS Plus members can participate in right now and mentions a few DLC plans as well. Talking a little bit more about the update is Game Director Steven ter Heide in a video that you can check out in the featured section above. While it addresses a good chunk of bugs, server crashes, and multiplayer exploits, the bulk of the patch is actually made up of brand new features, some of which were hinted at earlier by developers Guerrilla Games.Īmong other things, the update introduces team-based in-game voice chat, in-game party invites, support for multiplayer voice packs, and personalization tweaks. “I think at some point the disc image that we were generating was around 180 gigs,” said van der Leeuw, revealing that “if we would have put all the levels in, which we didn’t, because then the disc image generator broke, it would have been around 290 gigs of data.A hefty game update for Killzone: Shadow Fall is now available to download for gamers on the PlayStation 4. If they had taken that approach with Shadow Fall, then the file size would have been colossal. This file size is after optimisation too – there’s been a lot of compression, as even Killzone 3 was bigger at 41.5GB on Blu-ray, due to duplicate textures and large video files in a multitude of languages. He also says that due to the more open nature of the game, the surface area is five to ten times bigger than that of Killzone 3.


The reason it’s around 40GB is because, well, it’s a next generation title, and that means next-gen textures: “The bulk of it is textures,” Michiel van der Leeuw told Eurogamer, continuing “”I think we’re probably a lot larger than the other cross-generation games, because we have no assets that have been made to a lower spec.” Sony’s new PlayGo system will allow PS4 games to be played well before the hefty download has finished, with Killzone Shadow Fall ready to play after just 7.5GB of the 39.7GB download is complete – that’s less than 20% of the total file size.
